This was quite the experience! Given a brief, deliverables, a chance to win some cash and all to be done in 24 hours.
To design a piece of wearable technology for release in Q1 of 2019. This must fit the market of one of 5 options. The group I was in decided the market of “Crime and Punishment” would have the most scope for a new design will a lot of idea already in place after the first hour of design.
Were very flexible, giving us the freedom the design what we want. As it was only 24 hours, it was more to see how far we could push each other and a design within the time limit.
£300 cash or an escape room day out for runner up!.
How it went:
So to start with our group, Callum, Todd, Mathew, Natalie and I went for crime and punishment as the brief, to develop this new wearable tech. Withing the first few hours, ideas were getting sorted and detailed market research was done to see where the gap in the market was. The main outcome was that rehabilitation was the key to bettering the life of convicts post prison sentence.
The research identified that housing each prisoner per year was approximately £32,510, which does not include court fees and labour fees, which can round this amount up to £90,000. Another figure that adds to this, is the amount of time, prisoners re-offend which again, adds a further £30,000-£90,000 a year for the housing of prisoners, standing at 59% of all UK prisoners will re-offend within the first 12 months of release.
So it was obvious, Rehabilitate, Reeducate and get them back into society with a better mindset to helping the community and repaying the money that it cost to put them in in the first place. This will even stop the re-offence of a prisoner and save those high costs.
So how do we do this? More Research! This showed that prison life was distracting and lacked the necessary requirements for sensory stimuli and motivation. This was due to the many hurdles faced on the inside, with the high amounts of noise, leading to the lack of sleep, self worth and any determination to better themselves.
Develop a wearable product for prisoners that can help them regain independence to motivate them, providing them with a way to reduce background noise and increase the chance of reconnected with society. So concept sketching and further research was done to define what we could class as wearable technology and how we could implement it into prison life.
Figure 3 shows a sketch and development sheet, of a variety of wrist bands, ear clips, watches and similar that use current technology to store music, educational works and personal information. The device will allow the prisoner (on good behaviour) to upload all of this, to provide a reduction of background noise through music, personal motivation through messages from the outside and rehabilitation exercises buy listening to educational resources to make them better suited for society upon release. All of this will aim to reduce the amount of the re-offences that occur and save over £30,000 a year buy not having to house and provide labour for each prisoner. This, in turn, may also reduce any over population that prisons may face today.
From this presentation, we were informed that the research behind the idea shows excellent grounding and that the feasibility of this project was sound. However we needed to go back to drawing board in terms of product complexity, why does the prisoner need a band or watch to listen to music, why not simplify the design and re-imagine the headphones for prison use.
A new style of headphones, made from industrial, durable foam, with not externals components. All of this produces a simple to use design that can incorporate downloading software that is not weaponlizable.
To make sure that prisoners can’t use the software in any illegal way, all the information would pass through a regulated VPN (virtual private network). As mention previously the materials used are light weight but durable and all of the components with be contained withing the device. This will stop the product from being used in a malicious way, with the internal components being inaccessible for any purpose other than what they are intended for.
So… The Outcome:
Runner up. Our team came 2nd, with information from the PDR team that the decision between us and 1st place team team was a difficult one to make.
Upon reflection this has been an incredible opportunity, being thrown into a brand new project with a daunting 24 hour deadline, pushed myself and my team to produce a prize winning outcome. The best part of this, was seeing what can be done in 24 hours. By pushing myself and my creative ability, the short timeline and interesting design processes really helped in producing a well thought out, and surprisingly plausible, design idea.
From this, I aim to start every new project with a new vigorous approach, applying a solid 24 hours to developing new concepts and a wide variety of ideas that can then be taken forward for the remaining time of the project. For this, the research sections should be done with a team of different minded people to produce an even wider variety of concepts; things, that on my own, would not have been thought of.
Figrue 1: GIPHY. (n.d.). Free Money GIF – Find & Share on GIPHY. [Online Image] Available at: https://giphy.com/gifs/916t1VsCg2qoo [Accessed 27 Jan. 2018].
Figure 2: 14 Tips for Jumping entrepreneurship hurdles (2014). [Online Image] Avaiable at: https://www.inc.com/14-tips-for-jumping-entrepreneurships-hurdles.html [Accessed 27 Jane.218.].
Figure 3: Image Authors Own
Figure 4: Image Authors Own
Figure 5: Image Edited from: Man behind bars sitting in jail cell (u.d.). [Online Image] Available at:https://www.videoblocks.com/video/man-behind-bars-sitting-in-his-jail-cell-jcsboeb [Accessed 27 Jane.218.].